Wednesday, December 28, 2011
If you're experiencing graphical issues with the adventure game Runaway:
A Road Aventure, I found an issue with AMD's anti-aliasing support.
The game performs it's own antialiasing, and the morphological filtering
anti-aliasing setting, as set in the Catalyst Control Center's "3D
Application Settings" will have to be disabled, else a very interesting
but unplayable situation happens where every game screen refresh, the
game performs its own antialiasing, and in the subsequent frames AMD's
own antialiasing kicks in and proceeds to blur further and further until
the next time the game redraws the screen itself, whereupon for a single
frame everything is perfect, but things quickly blur farther and farther
from there, as the anti-aliasing function is continiously re-applied to
the same buffer.
Keywords: blinking text, unreadable text, blurry images, periodic
blurring, AMD, Runaway: A Road Aventure
Categories:
Friday, December 16, 2011
In case you're wondering what the maximum amount of motor oil in your
basement that can drip into the RAM banks of your Itanium2 with a lot of
registered ECC DDR dimms, it's about this much:
There were other slightly less lubricated DIMMs in the server that
continued to operate fine; this amount appears to be near the upper
ceiling for RAM lubrication.
The more you know!
As a testement to enterprise stability, the machine operated just fine
through the ordeal, albeit it stopped using 4GB out of the 12GB of RAM
on board until I gave the motherboard and RAM a good ol' degreasing.
Only one DIMM actually was permanently damaged as a result of the
ordeal; the rest have been put back into service.
Categories:
Sunday, December 11, 2011
Aren't I great at Windows scripting? (Sarcasm)
[11/12/2011 - 00:36.51] ~
[clockfort.clocktop] $ netsh wlan show all | grep Channel | sed -e
's/.*: //g' | sort -n | uniq
1
6
10
11
52
56
60
64
132
153
157
161
Categories: